
A Christmas Carol
Direction: Annie Louie
Sound Design: Mark Caspary
Composition: Josh Fehrmann
Scenic Design: Glenn Baker
Costume Design: Julie Carr
Lighting Design: Brady J King
Annie Louie directed and choreographed this dark version of a Christmas Carol which explores the classic tale by Dickens using abstract movement and minimal dialogue. The production was performed in the Winifred Smith Hall at UCI, a 250 seat thrust space. Thought-out the development process, the sound design team of the composer, engineer/assistant and myself (sound designer), attended rehearsals daily to create a non-stop sonic environment including rich soundscapes and several original musical numbers distributed in an immersive sound system. When completed, the one-hour and 30 minute piece had over 100 sound cues and 4 wireless microphones for the spirit effects and the live violin player.
My Role:

Speaker System Paperwork
The above is a drafting package of the sound system that was delivered to the sound shop supervisor. It includes: detailed drawings of the ground plan, cables runs, front of house position, and a section view of the system.
Scrooge Sees Marly's Ghost
This sequence takes Scrooge from locking up his counting house on his walk home, the ghost of his dead partner, Jacob Marley’s face in the doorknocker stops him in his tracks. Scrooge is taken aback, quickly goes inside and gets into bed but soon he hears the sounds of the door and chains that get louder until Marley busts into the room.